The instant speed graveyard exile on Calamity's Wake is similar to the Silence effect powerful, if you can play around it. You'll also want to avoid trying to win with a graveyard strategy. If your deck can win without ever needing to use a noncreature spell, Calamity's Wake may just be the best card in the set. In these instances, it's almost as good as a sacrificed Ranger-Captain of Eos. Protean Hulk and Kiki-Jiki, Mirror Breaker are established cEDH win conditions that can sail through a Calamity's Wake just fine. This would relegate it to a purely defensive role, if not for creature only wincons. Like most white abilities, this is a symmetrical effect, and a resolved Calamity's Wake is going to shut off your own noncreature spells the same as your opponents'. Unfortunately, the same can't be said for Calamity's Wake. It's just as good at stopping an opponent from winning as it is at protecting your own win. The best thing about Silence is its utility. Underworld Breach won't know what hit it! Silence effects are one of white's great strengths in cEDH and Calamity's Wake looks a lot like extra redundancy. Calamity's Wake is half a Silence stapled to half a Rest in Peace.
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